Bukkit iconmenu3/22/2023 ![]() By default is set to :ĬHARACTERS_NOT_ALLOWED: "&cYour input contains not allowed characters.Bukkit plugins, which work with both CraftBukkit and Spigot, make it extremely easy to modify and secure a Minecraft server. SHOW_ALL just throw at you everything all togheter.ĭo not use this option at all if you want the other type, as i said, it's default now.Īdded a regex filter to avoid users to input unsafe characters. PlayerData's now will use long as a value instead of int, to allow greater numbers to be used.īy default now is "CHARACTER_BASED", that means when you start typing in the word you want, the suggestions adjust to that word accordingly. This change will fix the problem with $PlayerData%VarIaBlE% not working if the name is Case Sensitive. (DIDN't TESTED any scenario if anything is like before). If you are vanished to a player, for example, your name doesn't appears anymore in that list.Ĭhanged the order where PlaceHolderAPI replace it's placeholder. ![]() $player_list now doesn't return anymore with the names of non-visible players. ![]() Miss features, but it is in a working state.įixed "/mycmd-playerdata set" command creating playerdata/uuid.yml files also when the plugin is set to use MySqlįixed CHAT_LISTENER custom command prefixes not working on new versions. mycmd-blockset itemframe (Show the Help).Īdded LISTENERS.ITEMFRAME_LISTENER: false in config.yml The item inside the itemframe must be contained in the right click enable one's of blockset. You can now run commands through ItemFrames. i forgot about it lol until this release) It spawns an Item on the top of a created hologram, no extra events needed. New lines in config.yml (add them manually if you want use it, or generate a new config.yml): ECONOMY: M圜ommand can now be used as a basic Economy Plugin, using a playerdata value as storage. $Script$%if%$PlayerData%list1%.contains=$multiargs So if you search for "hello", and in the list there is "hello hello", it return false, you need to search for the exact string line "hello hello". The comparator ".contains=" and ".notcontains=" are updated to works on lists, and it looks only for exact results. In MySql mode, this command will set the variable to players who already have that one set up.Īdded $Script$%PlayerData%listname.addlist=stringtoaddĪdded $Script$%PlayerData%listname.removelist=stringtoremoveĪdded $Script$%PlayerData%ntains=string2 > This command allow's you to set a variable to all existing players. (MYSQL not implemented).Īdded "/mycmd-playerdata set allaccounts " Now show the section as they should be, and in flatfile it returns also with the list of variables of a player. mycmd-playerdata has now a better tab_completer. How to know what CustomModelData an item have? Try with "/mycmd tell $itemcustommodeldata" 1:ITEM_NAME:0 1:/test:Title:Description -> ![]() 1:ITEM_NAME:0 :/test:Title:Description -> You can now set up Title and Description. Iconmenu_mode: PLAYER_LIST is now personalizable. The line "$Script$%showall%" make possible to show other results after an IF, without creating an useless if just to do that. In the example above, we run 2 commands directly from the GUI, the first one set a value to something, the second one reopen the same gui, to allow the updated scripts to kick-in. %openiconmenu% is adjusted to make this works. 10:COBBLESTONE:0:%openiconmenu%/mycmd-playerdata set $player test123 true /mymenu:§aGO to true 10:STONE:0:%openiconmenu%/mycmd-playerdata set $player test123 false /mymenu:§cGO to false In Dynamic IconMenu's the scripts works when created (command called), but aren't going to update dynamically (a.k.a without closing and reopening the GUI).Ī workaround to make something similar can be creating something like this (But still close and re-open the GUI): - "$Script$%if%$PlayerData%test123%=true" 1:STONE:0:/showall:§aShow whatever the condition is 1:2,WRITABLE_BOOK:0:/warp quest2:§aStarting Hunter 1:2,WRITTEN_BOOK:0:/warp quest2:§aStarting Hunter "$Script$%if%$PlayerData%StartingHunterFinished%=true" 0:1,WRITABLE_BOOK:0:/warp quest1:§aRookie Hunter 0:1,WRITTEN_BOOK:0:/warp quest1:§aRookie Hunter "$Script$%if%$PlayerData%RookieHunteFinished%=true" Check the example below to see how implement them. Now you can create iconmenue's who can differs by a statement. IconMenu's can now use $Script$ lines (like runcmd).
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